Keeping all of these balls in the air lends constant challenge and tension to the gameplay, and effectively has me glued to my island for hours at a time. Of course, the national treasury is an ever-present concern as well. are all too interested in poking their superpowered noses into your business, so you have to take their wants into account. The several factions of your people (capitalists, religious folk, nationalists, etc.) must be mollified lest they vote against you or even rebel. I’m happy to report that the delayed Xbox 360 port is nearly as good, and gives console players a chance to dig into a genre that traditionally hasn’t had much of a presence beyond the PC universe.Īs El Presidente of a small country in the Caribbean, players have to juggle several factors as they try to develop their impoverished island into a viable economy through commissioning buildings, setting tax rates, issuing edicts, and the like. I can’t wait to see what kinds of crazy concoctions players come up with when Superfuse is released in early access later this year.My affection for Tropico 3’s flavor of campy economic simulation is no secret the PC version has held me entranced for months (read my review here). This means that when playing with friends, even two superheroes molded from the same character class could operate completely differently, with one Berserker being a melee-focused monster wielding a giant hammer, while another slays from a distance with crazy lightning abilities. The whole process was completely overwhelming in the best possible way and it was genuinely hard to pull myself away from the menu as I imagined all the different death cocktails I could create with the nigh-endless amount of freedom Superfuse granted me. Selecting a hero, then choosing the base powers you want to unlock from that hero’s talent trees, then selecting how you want that ability to function within its own dedicated Skill Creator menu, then modifying that skill tree with Power Fuses, and finally modifying those modifiers so they work exactly the way you want. Each Skill Fuse, once added to the Skill Creator tree could then be modified with its own sub-effects for an even more granular level of customization.įor those keeping score at home, that’s five levels of customization. The amount of Skill Fuse options were nearly endless, encompassing just about every effect you could think of from adding a poison effect, to sapping health from the enemy upon kill, to spreading the electricity across a whole group of enemies. If I didn’t like any of the out-of-the-box power customization options, I could access yet another customization sub-menu called Power Fuses, which were modifiers that could be dragged and attached to the Skill Creator tree to homebrew my own effects. The startling number of options available for each power allowed me to make my hero’s power my own.īut it didn’t end there. So in my lightning axe-throwing scenario, I could increase the range of that power, give the axe the ability to bounce off of walls, or even make it split into a cone of multiple axes. You see, each ability I unlocked had a dedicated skill menu of its own, where additional modifying sub-abilities could be unlocked to customize how exactly that power works. Progressing down my chosen talent tree unlocked super abilities, such as the ability to lob lightning axes as a part of the lightning-themed talent tree, as well as passive traits meant to synergize with my build.īut things got much more interesting once I began to customize the super abilities I was unlocking with Superfuse’s Skill Creator. It started with progressing down fairly straightforward talent trees to determine the kind of hero I’d develop into, like one upgrade path that was all about brute force and melee domination or another that imbued my Berserker with Thor-like lightning abilities. After selecting my base hero, The Berserker, a hulking beast of a man with muscles for days, I almost immediately found myself defining what kind of hero I would become, evolving it along the way. But any similarity to my looting adventures of yesteryear ended the moment I opened up the menu and was greeted by piles upon piles of skill trees and customization options in one of the most intricate power-creation systems I’ve ever beheld.įrom the beginning to the end of my time with Superfuse, it was all about options. It’s a loop you probably know well if, like me, you’ve been addicted to life-consuming ARPGs of the past. As you might expect, you spend a lot of your time blasting your way through hordes of enemies and collecting loot as you explore new areas, tackle quests, and level up. Superfuse is a dungeon crawling style game in the vein of Diablo, but it trades in the wizard hat and dragons for a futuristic sci-fi world wrapped in a comic book aesthetic and art style.
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